Secret seven adventure pdf free download

Maine, rural Egypt, Transylvania and a quarantined section of Tokyo, and advance their society’s agenda over that of the others. The game uses a contemporary setting, borrowing heavily from the horror fiction genre and folklore, with a fog-ringed, zombie-infested New England fishing village for the novice player, mummies and cultists in Egypt for the mid-level player, followed by vampires and werewolves in Transylvania and ghosts, robots, Oni demons and secret seven adventure pdf free download interdimensional occult cancer in Tokyo. Unlike traditional MMORPGs, advancement is primarily through equipment, using experience points to buy additional abilities and more powerful weapons.

Unsourced material may be challenged and removed. The game starts with the player choosing a default “dimension” while playing solo. This also decides which battlegroup the player is placed in within Player versus Player battlegrounds. Illuminati, the Templars or the Dragon. This determines the character’s home city as well as a set of faction-specific missions and their allies in PvP. After choosing their faction, the player is taken to the character creator where they can choose their character’s gender, height, face, hair, makeup and clothing. The Secret World offers players a choice between tab-targeted combat or a more action-based combat where the target is selected with a crosshair in the middle of the screen.

Abilities can be activated by pressing a certain hotkey and most abilities can also be activated while the character is moving. The player can choose from 9 different weapon types, divided in three categories: melee, magic and ranged. Melee weapons include: blades, hammers and fist weapons. Magic weapons include: blood magic, chaos magic and elementalism. Ranged weapons include: shotguns, pistols and assault rifles. The player can wield two of these weapons simultaneously and is also allowed 7 active and 7 passive abilities at a time. Active abilities are further divided between builders and consumers.

Builders build resources either on the target or the player, which are then consumed by a consumer ability. The amount of resource consumed then decides the amount of damage that the consumer ability does. The game has a total of 525 abilities which are stored in an “ability wheel” that allows the character to change their class and weapon types, as well as customize their character’s roles, at any point in time. This differs from traditional MMOs that lock the player to a class at the initial character creation phase. There is also an auxiliary wheel which includes a different type of weapons, referred to as auxiliary weapons. These auxiliary weapons can be unlocked by playing specific missions and they allow the player to add an additional active and passive ability for this auxiliary weapon. A total of 5 auxiliary weapons have been released: flamethrower, rocket launcher, quantum brace, chainsaw and whip.

Abilities can be further improved by augments gainable by doing a specific set of missions referred to as scenarios. Augments are divided in four categories: damage, support, healing and survivability. Augments add direct increases to abilities such as increasing a certain stat or effect for this specific ability. Completing issue 11 also unlocks a special “ultimate ability” that does a high amount of damage to up to 30 enemies in a 9-metre radius.

This ability has to be recharged by killing mobs and can only be used on a mob once every ten minutes. Ultimate abilities have been disabled in PvP. The missions come in several varieties. The main plot follows a faction-driven quest storyline. Characters can also take on a main mission, a dungeon mission, faction-limited side quests, and three open side quests. Internet” for clues with an in-game browser.

Investigation missions have players find facts and solve problems, and differ from the hack-and-slash missions. Sabotage missions require players to navigate areas, preferably without being spotted by enemies or automated traps. Funcom, with contemporary elements as well as “magic, myths, conspiracies and dark horrors. The latter is said to go back in time for 100 million years and encompass extinct ancient civilizations. In dreams the character is offered survival of the fast-approaching End of Days in return for service to an Elder God, while a good and bad angel advise the player to defy the god or else make wary use of it. The character awakes with magical powers which the character spends a week learning to control before being recruited as an agent either politely by the Templars, menacingly by the Illuminati, or incomprehensibly by the Dragon.


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