Final fantasy 7 pdf guide

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However, most later localizations used the original title. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. The game’s plot develops as the player progresses through towns and dungeons. Town citizens will offer helpful information and some residents own item or equipment shops. Dungeons appear as a variety of areas, including caves, sewers, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores.

Some dungeons feature puzzles and mazes, which require the player to divide the characters into multiple parties. A battle scene, with four of the heroes on the right and two larger four-footed monsters on the left. The figures are displayed on a green field with mountains in the background, and the names and status of the figures is displayed in blue boxes in the bottom third of the screen. When a character’s action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability. Limit Breaks, Desperation Moves, Trances, and Overdrives. When characters attain a certain amount of experience points, they gain a level, which increases their statistics.

An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu. Most of this equipment can be used by several different characters, and each character may equip up to two Relics. Relics have a variety of uses and effects, some of which alter basic battle commands, allow characters to use multiple weapons, provide permanent status changes during battle or use protective magical spells in response to being near death. Although only two characters start the game with the ability to use magic, almost every character can learn to do so. If a character has a piece of magicite equipped, he or she will gain “Magic Acquisition Points” after most battles.

As a character gains magic AP, he or she gradually learns spells from the magicite equipped and will gain additional statistic bonuses when leveling up, depending on the magicite. During the first half of the game, the planet is referred to as the World of Balance, and is divided into three lush continents. The northern continent is punctuated by a series of mountain ranges, the southern continent has been mostly subjugated by the cruel Gestahl Empire, and the eastern continent is home to the Veldt, a massive wilderness inhabited by monsters from all over the world. One thousand years before the game, three quarreling entities known as the Warring Triad waged the War of the Magi. They used innocent humans as soldiers by transforming them into enslaved magical beings called espers.

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